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The Boo-Ya!, Season 2- Issue 1: Part 1.3

Page 5


5.1: In a three-part set of panels, we see the ship approaching the edge of the regenerating sphere shaped force field bit-by-bit. It starts here with the front end of the ship minutes later passing through the edge of it, shaking and rumbling from the power hitting it. As for the captions, we see the conversation going on after this singular action has taken place.


MADAM

(Caption)

Couldn’t have come up with a better fitting outfit in that Room of Tricks of yours, Cap? Or at least one where I don’t feel like a can of Synsqua!

CAPALDI

(Caption)

My apologies, ma’am. I did my best to compensate for your unique size. But I had to keep kosher in the build process with the current schemats on standard SkyForce uniforms, which don’t exactly leave a lotta room for…those of the tall, femme presuasion.


NESSA

(Caption) Least you got enough room to stash some cracklers in case things go bad.


5.2: In the second part, the craft is shaking a little more violently than it was in Panel 1 while still maintaining its structural integrity.


ROBIN

(Caption) Speaking of which, I’ve got a spare CP3 from that market on VX-11, in case yours breaks and the temp goes bad.


NESSA

(Caption)

Oh nice, good thinking Robbo- cheers!


MADAM

(Caption)

Right, with that handled- Stahl…


5.3: In the last part, a minute later, the Boo-Ya! comes out the other side- wobbly and bruised, but still in relative ship-shape on its way to its destination.


MADAM

(Cont., Caption) Let’s go through the big plan once again, to make sure things don’t go bad. Or at least are…controllably bad.


5.4: Cut to the transporter room a beat later. Robin, Madam, and Staehlia are standing on the pad ready to take off, dressed in lower-ranking TASF outfits with their respective weapons strapped and ready to go; Nessa at the controls.


STAEHLIA

Once we ‘port us down to what should be a sparsely occupied section of the satellite at this point, we make our way to the general floor map that will not be too far off. Even with our propensity for screwing up, I suspect this should be the easy part of this mission.


NESSA

(raised eyebrow)

That dry sarcasm I hear, Stahl?


STAEHLIA

(Bubble 2)

…I guess? I have been told I have a naturally dry manner of speaking. It could be that.


NESSA

(Bubble 2)

Whatever it might be, well played, friendo!


STAEHLIA

(Bubble 3)

Ha ha…thank you. Anyway!


5.5: Moments later, the rescue party arrives as advertised at the front of the Ashmaker, glancing over to some off-panel point that’ll lead them to the cells area.


STAEHLIA

(Cont., Caption) Once we are there, next to the map and roughly 30 metros from that spot, there should be a Lift that will take us to the litany of holding areas that comprise the prison.


Page 6


6.1: We move to a wide shot of the map of the Ashmaker’s holding cells, which are long and wide atop the map and blocked out into four particular sections (C-1= Lowest Offender; C-2= Mid-Low; C-3= Mid-High; C-4= Uber dangerous).


STAEHLIA

(Cont., Caption)

From there, we go section by section to find out precisely where Mani’s being held. Once she is free, I will notify Nessa to activate the Autoport and we can head the hells out of dodge.


ROBIN

(Caption) Hopefully, without a lot of bloodshed—


MADAM (Caption) Dude- I thought you humahns invented jinxing.


6.2: Cut to a shot of Robin looking up the name at C-1 (which is where the panel’s placed), to no avail.


STAEHLIA

(Caption)

I hope the same thing, friend Robin. The codes I left underneath the shield frequency should help us get into the system. The facial recognition system for their security camera grid is quite skillful and potentially problematic. So, I would recommend not dawdling long while we are inside.


6.3: Over in C-2, we see the Madam at another station engaging in the same act as Ms. Cartwright with the same ultimate end. You can see her eyes out toward a point off-panel left, eye rolling at a silent leering from one of the prisoners.


STAEHLIA

(Cont., Caption)

Last thing we need is to get sidetracked by stupidity or bad luck or bad–whatever happens to us on occasion during a mission.


ROBIN

(Caption)

Relax, dudette! We’ll get her…


6.4: Up in C-3, we see Staehlia just beginning to type up at the directory station; the outcome is still in a sense of doubt at this point.


ROBIN

(Cont., Caption) We’ve been through much worse shite than this before. We’ll get through this, no prob…


6.5: In a wider layout of the same setting as Panel 4, moments later, the skillful young person’s focus is pulled toward a nearby voice coming from off-panel left.


PRISONER

(Off-Panel, translated from O’Julanan)

Excuse me, um…are you with the Boo-Ya!?


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