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The Boo-Ya!, Season 2- Issue 8: Part 1.1

Page 1


1.1: We catch up with our AI companion Capaldi traversing the wide, desert-like expanse from panel left to panel right in search of something; a sizable backpack strapped on their back, stacked to the brim with stuff.


CAPALDI

Normally, the inside of the ‘Net, whether on the Alliance grid or outside on the smaller Indie bits, doesn’t have this type of tangible shift. But I thought a little artistic flourish was warranted for your hu-mahns. You love your good tangible shapes, for some bett’n reason. There’s a lotta fun to be had with the fluid and shapeless, in my view…


1.2: Same setting/layout as the previous panel. He turns to the reader a beat later to further spell the situation out as he continues on in the same direction.


CAPALDI (Cont.)

Anyway, right now, I’m somewhere in their Personnel grid, thus the seas of what you call dirt. It’s a bit “on the nose,” I know. But the metaphor serves a good purpose for the endless sea of existence. Now…


1.3: He turns his attention back in front, searching for some icon that’s out in the distance as he speaks.


CAPALDI (Cont.) There should be a gate, or portal, or some type of doorway nearby that leads to their uber critical areas. Just can’t remember if it’s another five metros or it’s three and a half from…


1.4: Suddenly, Capaldi “THUMPS!” with their right foot that interrupts his train of thought and subsequently sets him on another one.


CAPALDI (glancing down) Hmmm…


1.5: He has the metal cylinder that was partially stuck out of the sand back in the previous panel. It’s filled with strings of numbers and data that float vertically like lines of code.


CAPALDI

(another idea)

I can work with this.


1.6: Action shot of the AI companion shortly after placing the cylinder into his backpack, setting back out to the location. You can see a blue-pink dot out in the distance in the panel right area belonging to the aforementioned doorway.


ROBIN (Caption) Huh. Seems weird they haven’t spotted me or tried to fire on me.


Page 2


2.1: Cut to Robin in the cockpit of the Boo-Ya!’s shuttlecraft, looking out as she draws ever closer to the pop-up satellite; both of her hands clutching both sides of the ovular steering wheel as she speaks.


ROBIN (Cont.) Not that I want to jinx myself. It’s just…a really nice change of pace in this version of life. Especially when the norm usually involves–


2.2: Same setting/layout as the previous panel. She spots something a beat later to her left, interrupting her train of thought. The only evidence of what it is at this point is the sound of metal doors opening up- the same we saw at the end of Issue 7.


ROBIN (tensing up)

Shit…of course, I jinxed myself! Rev up the shields for whatever they end up hucking at us.


2.3: From those doors, a stream of metal pinball-shaped machines spill out in the direction of their respective target.


ROBIN (Caption) Pinball-shaped orbs? Okay, didn’t know that could be a thing.


2.4: Back to Ms. Cartwright in the same setting and layout as Panel 2, addressing the ship a beat later as the mystery weapons zoom toward her in the hope of some kind of clarification coming her way.


ROBIN (Cont.) Any hint what all that’s about, D? I was kinda expecting something more…missile-y.


DYIO PETRO (from the speaker) It’s something that goes boom, hu-mahn. You really need more explanatory clarification for that?


ROBIN (Bubble 2) Fair point. I was more looking for how to duck it without going boom myself. Speaking of which, Cap’n, not sure if you mentioned it before I flew off and I just…


MADAM (Bubble 2, from the speaker) Under the wheel, lower left corner- there’s a button.


2.5: An apparatus appears on both ends of the wheel a beat after pressing said button, eliciting a happy squeal from the young human woman as well as the sci-fi nerd deep inside her heart.


ROBIN (wide grin) Allon-fucking-sy…!!


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